Metro: Last Light

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Metro: Last Light

Postby Milen N Ester » October 13th, 2012, 11:09:58

    Metro: Last Light Won't Have Multiplayer

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    THQ'S post-apocalyptic shooter won't be coming with multiplayer, despite previous announcements to the contrary.

    "It was probably a mistake to announce it when we did," Developer 4A stated on the Metro website. "Right now we’re 100% focused on the single player campaign and not thinking beyond that. We don’t like throwing away work though, it’s a project we could potentially return to after Metro: Last Light ships.

    A small team had been working on multiplayer prototypes but it was absorbed back into the single-player team after E3 to focus on the story.

    "Your response to our E3 demo made it very clear that although there was a lot of interest and intrigue around Metro’s multiplayer, the single player campaign is what the fanbase cares about the most."

    As for whether or not this affected development, 4A said, “Fortunately, we never dedicated too many resources to the MP component beyond prototyping – it never entered full production. By making the decision when we did, we think the single player campaign will benefit as a result."

    They also declined to speak about any details just in case they released the MP element down the line, saying they're "going to keep that under wraps for now!"

    4A said the Metro 2033 sequel was still on target for a release in early 2013.




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Re: Metro: Last Light

Postby Milen N Ester » October 14th, 2012, 08:07:20

    последний-свет2.jpg



    Metro: Last Light - E3 2012 Gameplay Demo - "Welcome to Moscow" (Official U.S. Version)

    Metro: Last Light rocked E3 2012 with this stunning live gameplay demo, earning over 20 E3 nominations and awards in the process. Now you can watch the entire, unedited playthrough. In this sequence, Artyom is forced into an alliance with the young Red Line officer named Pavel as they attempt to cross the hostile surface of post-apocalyptic Moscow in a bid to reach the relative safety of the legendary station city, The Theatre.


    Metro Official Website: http://www.enterthemetro.com/
    Metro Official YouTube: http://www.youtube.com/metrovideogame/
    Metro Official Facebook: https://www.facebook.com/MetroVideoGame
    Metro Official Twitter: https://twitter.com/MetroVideoGame
    Release Date: TBA 2013 (scheduled for early 2013)
    Genre: First-Person Shooter
    Publisher: THQ
    Developer: 4A Games
    Game status: in development
    Platform: PC PS3 Xbox360

    It is the year 2034.

    Beneath the ruins of post-apocalyptic Moscow, in the tunnels of the Metro, the remnants of mankind are besieged by deadly threats from outside – and within.

    Mutants stalk the catacombs beneath the desolate surface, and hunt amidst the poisoned skies above. But rather than stand united, the station-cities of the Metro are locked in a struggle for the ultimate power, a doomsday device from the military vaults of D6. A civil war is stirring that could wipe humanity from the face of the earth forever.

    As Artyom, burdened by guilt but driven by hope, you hold the key to our survival – the last light in our darkest hour…

    A gripping, story-driven first person shooter

    Metro: Last Light is the hugely anticipated sequel to 2010’s critically acclaimed cult classic Metro 2033.

    • Experience thrilling combat with an exotic arsenal of hand-made weaponry against deadly foes – both human and mutant – and use stealth to launch attacks under the cover of darkness
    • Explore the post-apocalyptic world of the Moscow Metro, one of the most immersive, atmospheric game worlds ever created
    • Fight for every bullet and every last breath in a claustrophobic blend of survival horror and FPS gameplay
    • Next generation technology boasting stunning lighting and physics sets a new graphical benchmark on both console and PC




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Re: Metro: Last Light

Postby Milen N Ester » October 15th, 2012, 20:40:56

Metro: Last Light goes single-player only

Tense post-apocalyptic first-person shooter Metro: Last Light will be a single-player only game, developer 4A Games has announced.

Publisher THQ announced a multiplayer component at E3 in June, but this has now been ditched.

In a blog post on the Metro website, the development team explained that reaction to the E3 demo helped convince it to shove all resources into making the single-player shine.

"Throughout the development of Metro: Last light a small, dedicated team had been working on a number of multiplayer prototypes," 4A Games said.

"After E3, we decided to fold this multiplayer team back into the main group and focus 100 per cent of the studio's resources on the single-player campaign. As a result, Metro: Last Light will not ship with a multiplayer component.

"Your response to our E3 demo made it very clear that although there was a lot of interest and intrigue around Metro's multiplayer, the single-player campaign is what the fanbase cares about the most."

4A said it may return to Metro multiplayer after Last Light releases, and for that reason it won't talk about what it was going to involve.

So, why commit to a multiplayer mode in the first place?

"We are gamers at the studio and really wanted to bring the world of Metro to life in a multiplayer environment," the developer explained. "It was a decision made by us at 4A from the outset and THQ have since been supportive every step of the way, including our decision to put multiplayer on hold.

"In hindsight, it was probably a mistake to announce it when we did, but we're an enthusiastic team and wanted to be open about what we were making!"

4A said it didn't get to the point of full production on the multiplayer, so the single-player has not suffered. The game is still on course for release early 2013.




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Re: Metro: Last Light

Postby Milen N Ester » November 21st, 2012, 02:31:19

    Metro: Last Light Most Likely Not Coming to Wii U Due to Its “Slow CPU”

    At least one developer doesn’t seem to think it’s worth their time

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    Despite showing the game on Wii U's show-reel at E3, the technical developers of Metro: Last Light don’t seem to think much the Wii U in terms of raw power. And with recent reviews and consumer concerns supporting that the Wii U doesn’t seem to be able to quite keep up with its older competitors in terms of load times and graphics, maybe they’re right.

    “[The] Wii U has a horrible, slow CPU,” said Shishkovtsov to NowGamer.

    Ouch. But when it comes to specifications, facts are facts, so it is up to the developer to decide whether or not they can make a game work well with their given hardware. 4A Games studio rep Huw Beynon agreed that the Wii U wasn’t looking like a good contender t to receive their game.

    “We had an early look at it, we thought we could probably do it, but in terms of the impact we would make on the overall quality of the game – potentially to its detriment – we just figured it wasn’t worth pursuing at this time. It’s something we might return to. I really couldn’t make any promises, though.”

    One has to wonder if developers of more technically intense games that simply need more power will snub their nose at the Wii U—and with good reason. No developer who cares about the quality of their game would want to have it run and look worse on another system.

    That might not be all of Last Light’s problem though, as they recently experienced a scaling down of their team.

    “We had an initial look at the Wii U, but given the size of the team and compared to where we were last time, just developing for the Playstation 3 is a significant addition.”

    Nintendo certainly faces an uphill battle either way, as both consumers and developers decide whether or not to take their new system seriously.




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Re: Metro: Last Light

Postby Milen N Ester » December 12th, 2012, 12:41:27



Metro: Last Light preview: The Underground Man

Nixies are a wonderful piece of retro tech: they're a means of creating digital displays that relies on funny little glass vacuum tubes. Fragile and captivating, it's hard to look at this ingenious relic of the 20th century without wishing they'd caught on - even though they'd presumably have meant that we'd all be making weekly trips to the local horologist. Eccentrics like Steve Wozniak have Nixie tube wristwatches, at any rate - and in Metro: Last Light, so will you, the gadget's bright, rather spindly meshed lettering linked to the internal clock on your PC or console. Whatever happens, there's that digital readout, staring up at you from the wrist of Artyom, the series' sharp-shootin' protagonist, as he ventures through this strange, frightening jury-rigged world where yesterday and tomorrow have collided painfully.

The Nixie model replaces Artyom's old wristwatch: the more traditional dial-and-hands-based number that Metro 2033 veterans relied on to count down the time until they were in need of a new air filter as they explored Moscow's irradiated topside, or to clue them in to how well hidden they were during stealth sections. The new watch does all of that too, of course, and when it comes to stealth, it's a lot simpler and - hopefully - less frustrating with it. In Last Light, a blue lamp on the watch's face tells you whether you're visible or not. It's binary. Tidy stuff.

That watch will be your consistent companion through 4A Games' sequel, and it's a fixed point at which two of the series' key themes come together, too. One is stealth, and it was front and centre during a recent developer playthrough of the fiercely pretty PC version over at THQ's UK HQ. The other lies with the Nixies and that loveably nuts-and-bolts approach to knackered old gear they represent. Metro's world is a dangerous scrapheap where everything useful has been cobbled together from mis-matched parts: a place in which years of living in the subways of Moscow after a nuclear attack have lead technology in strange trajectory.



And this trajectory's most visible in the game's glorious load-out of weapons, many of which return from the original adventure, after being gifted with lovingly crafted new animations and funny little design tweaks. The bastard SMG is back, of course: the go-to blaster with its bizarre side-loading ammo clip, giving players the odd impression that it's perpetually signalling for a polite left-hand turn. It's a joy to watch the bastard juddering around, spraying lead as bullets steadily work their way through the chamber, and the magazine clip rattles along like the carriage on an old typewriter.

Even better is the Tihar, a pneumatic ball-bearing sniper rifle - well, that's if you give it a scope, anyway - that chunters like a deadly stapler, each shot muffled, yet resoundingly precise. The Tihar comes with a glow-in-the-dark pressure gauge on the side, and the needle's constantly shivering up and down. Reload it and you can watch the springs that run along the barrel twitch and flex. You'll have to nanny it somewhat, too, cranking the pressure up manually to maintain projectile velocity, rendering it a devastating but rather needy beast.

Pistols, shotguns, all manner of variants: on top of the game's standard templates, gun customisation has been comprehensively opened out with the option to tailor the weapons you find until they're truly gruesome and obscure. They're mutant tools for a mutant world. You're now free to fill your three weapon slots with any kind of load-out you please, and at shops, so long as you have enough bullets to trade (once again, they act as currency, but the interface has been completely overhauled with clarity in mind) you can create some real Frankenstein's monsters. Swap out grips and whack on new optics, put a huge stock and an extended barrel on a pistol to improve accuracy, or throw a silencer, larger clip, and a sniper scope on, y'know, an AK47: there are some deadly nut-case contraptions lurking in wait for you. It means that you're faced with an arsenal whose patched-together wonkiness is a regular reminder of the thrift and ingenuity that marks out the survivors in this horrible place, while the ammo rationing that comes with survival horror ensures that each trip to the upgrade menu will provide you with some truly challenging decisions.

Environments show signs of the same piecemeal resourcefulness. As with the weapons, the landscapes of Last Light expand on the first game's ideas, but with greater clarity and invention. Shoot-outs are staged in cultivation chambers where plants lurk in weather-beaten bath tubs, and the staircases leading to gantries are likely to be bizarre contraptions made of the slatted and grooved panels from an old metro escalator. Home-made water wheels turn turbines, while the city states of each subway station are filled with distractions: a train-car/brothel where there are targets waiting to be eliminated, pressed-tin sheds holding games of chance, or a tumbledown bar where each drink Artyom sucks back sees the old hag next to him growing younger and younger in his eyes. One station's called Venice: it's half-flooded, of course, with pools of luminous green water. That's turned it into a grimy sort of grotto where men fish for mutated sea beasts and rats smoke on the slow-turning spindles of a rotisserie grill. Rats are a bit of a theme after the apocalypse, it would seem: explore Venice's outer fringes and you can head down to the ol' rat-shooting range for some downtime.

As ever, these hubs provide a welcome break from the tension of working your way through Moscow's tunnels and topside mires. When it comes to the action, stealth is heavily encouraged, but the AI seems a little more playful this time around. It's perception-based, according to the developers, and its approach to sight and sound doesn't seem to suggest the super-human awareness apparent in the first Metro game, which could punish even the smallest errors with a room full of tooled-up maniacs who somehow knew exactly where you were lurking. On top of that, the maps have been opened out a bit to encourage freedom of approach: expect split-level sections where you're given a choice of routes through Reich territory, for example, and as you explore, you'll find enemies going about their business in convincing ways, chatting and whistling to themselves rather than waiting, guns drawn, for you to stumble in.

If you're not feeling very imaginative, Last Light's riddled with fuse boxes for you to meddle with in order to create little ambushes for whoever comes to fix the overheads, and if you're careless, the game copes surprisingly well with all-out firefights, whether you're indoors or outdoors, picking a path over the scarred earth and enraging its gigantic beasts. Crabs, bat-things, a muddle of human factions who'd all quite like to put a ball-bearing through your neck: things can go awry fairly quickly here, and the game creates a powerful sense of involvement, regardless of what you're up to.

Racing around under the open sky with your mask fogging up, your chesty wheezing over soundtrack and that watch ticking down seconds until you need to change a filter? Or maybe you're deep underground, extinguishing each light source you come from and treating every kink in the map as a potential set-piece? Wherever you are, the minimal HUD allows the game-world to truly envelop you.

Get set for another horribly beautiful adventure, in other words: a journey that's linear, but filled with punchy moment-to-moment choices, and grimly told, yet littered with tricksy humour and wonderful sights. Come, friendly bombs: I've got a pneumatic sniper-rifle and a six-chambered shotgun, and I'm pretty much ready for you.




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Metro: Last Light "one of, if not the best looking game you

Postby Milen N Ester » March 21st, 2013, 19:27:46

    Metro: Last Light "one of, if not the best looking game you can actually buy"

    4A's forthcoming FPS sequel Metro: Last Light will continue the technical excellence displayed by its predecessor, and its producer believes it'll be one of the best looking games available when it releases later this year.

    Potentially a casualty of the THQ closure in February, Metro: Last Light was picked up by Deep Silver in the subsequent auction, and its release date was pushed back from March to 17th May.

    "It's been an interesting few months watching the THQ situation unfold, and the uncertainty surrounding that," producer Huw Beynon told Eurogamer. "I'm kind of delighted with the instant enthusiasm and commitment shown by Deep Silver. It's been disruptive for the studio - there's a lot of paperwork, figuring out how their QA works. There's some learning to be done there, but we've got a bit more time to figure that stuff out."

    The transition from THQ to Deep Silver hasn't affected Metro: Last Light, and it remains a thoughtful, atmospheric FPS that explores a convincing post-apocalyptic world. There have been mechanical improvements that help make stealth sections more convincing, and that make the gunplay more satisfying - as well as making it more technically impressive, especially when played on PC.

    "It looks fantastic on 360 as well, but [on PC] you have a different potential that you can hit," said Beynon, before revealing there are currently no plans for a next-generation version. "If someone asks me are we doing a next-gen version - well, yes we are. It's the PC. We're one of the few studios out there that have a proven piece of tech that's built for high-end PCs. I firmly believe that the PC version of Metro: Last Light is one of, if not the best looking game you can actually buy, period, at the moment. We're still proud of how we've managed to adapt that for the current generation of consoles."

    Will a PS4 version come at some point further down the line? "It would be a business decision at the end of the day," said Beynon. "It'll depend a lot on what the studio wants to do next. I don't doubt it's something we could do, but it's not something that's actively happening at the moment."

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